hlsl shaders for maya have hard-coded lights, light 1 is a directional light - lights 2 and 3 are point lights link the proper light type to the light 1, 2, 3 slots.
hey, this shader seems quite cool. I have it working pretty well. ... but i can't get the env maps to work as lighting. I downloaded your .dds file and used that with no other lights and the model just appears black, and with lights it makes no difference to the 3 light set up look. i'm on maya 2011. Any idea what could be…
I'd like to share with you a real-time HLSL Shader for Maya’s Viewport that I wrote as part of my exploration into the wonderful world of HLSL. Try it out, and if you like it, let me know! Updated - 11/30/2009: lcNextGenShader_1.2.fx Updated: lcNextGenShader_1.15.fx My Original Blog Post lcNextGenShader_1.1.fx Download:…
wretchedgoat - you need to be in Shaded AND Textured mode for the maya viewport even if you are not using any textures, otherwise your model will just show up as green. If you switch to 'High Quality Mode' the shader will also not show up. No, you dont have to have any of the slots filled in, that is one thing i dont like…
I can't seem to get this to work, i get the texture in, it shows up in the preview, but doesn't show up on the mesh, and attaching a normal to it turns the shader black, even with lights linked to it. Do i need to fill all the file slots before i get something to show up? I opened a new scene and can't get it to work even…