I'd like to share with you a real-time HLSL Shader for Maya’s Viewport that I wrote as part of my exploration into the wonderful world of HLSL. Try it out, and if you like it, let me know! Updated - 11/30/2009: lcNextGenShader_1.2.fx Updated: lcNextGenShader_1.15.fx My Original Blog Post lcNextGenShader_1.1.fx Download:…
hmm this shader seems to have issues displaying TIF's as diffuse and normal maps. At least the ones that zbrush r3 spits out ... or is it a maya thing?? i was getting the same visual error as "wretchedgoat" until i changed my maps from tif to jpg.