http://www.vigville.com/tutorials/hair/ I wrote this a while ago. It covers using splines as hair growth objects (instead of a skull cap), then copy/convert them over to planes and render out the hair that was created between the splines. One thing I've changed up is how I go about laying down the splines. I paint them on…
yeah kind of matching the research I have been doing over the years. I did try the object painter script a few years back and was getting somewhere, then I left the company I was working for and didn't go back to it. have n't tried the particle approach yet. looks interesting I have tried using splines as the hair…