Version 2 New fresnel type, the falloff scale can now be changed and using the mask from the green channel (reflection mask) of the Base MSG texture the fresnel can be masked out. That mask can also be blended, so that fresnel will still show on the rest of the model even if the reflection mask is pure black and white. Use…
Got bored, started to play with shaders in UE3 and this thing just kept on growing. Doesn't do anything that special..yet other than blending two set of textures together by using vertex color and a height map. And giving you a lot of options with just one shader. It's a scalable shader, so as you turn the switches on and…