Personally I think that's adding 3-4 steps to get a spline when it should be one. - Create plane. - Apply edit poly. - Cut edges and hope it cuts correctly. - Select the edges, its never a loop thanks to the half dozen crazy facing hidden edges. - Reset scale. Because no doubt you used non uniform scale on the plane at…
cool was a script or plugin that rotates an selected edge to the ditection where the mouse is going, with the cursor as rotation point (like a brush), this would be cool to be acrivated with "ALt shift + random key" or something. would make spahe extrude work much faster
Thanks, that was pretty much the workflow I was expecting/would use myself (although I didn't know about Neil's script so I'd probably do it by hand...or use the cut tool and convert the new edges to a shape/spline. Reading it seemed like there was some later step after 'draw splines and call it a day' and I don't get why…
Hello everyone, Many times I often will build shapes for sub D reasons that often I am tracing a image from a plane lets say for this example I can either A: Cut the shape out (which I like more gives you more control over where you put your edges/verts or B:Spline render it out Now with spline it will create the shape…
It has been a while since we've had a good penis tank thread... And yea Per would come in first. Crack has a way of boosting legless hobos up to super human speeds just imagine what it does to Per... woa... but you have to wonder how flexible it is and Per, its cool I won't ask you to spill your super secrets. Ghost here…
Per, I love ya like a brother but you're smokin crack. Because its too hard to click a few points? Or paint out a spline? If you're doing something in the spline menu besides check on auto gen UV's and render you're doing something wrong. To do this task I'll take the 3 options in spline menu over the crazy convoluted…
It really depends on the pattern and how close you intend to stick to it. Like Per was thinking if the pattern has a lot of variance and requires some pretty custom shapes to be made, then its probably smart to poly model like he is suggesting. But if its all the same thickness like a lot of patterns might as well do it…
I think I know what you are talking about now, like this? at about 1:30 in it demonstrates quad strip creation with the pen tool in Modo. It would be a cool feature to have in Max. EDIT: I think Illusion Catalyst has something like this. http://illusioncatalyst.com/ Also Polyboost seems to have something like it as well.…
Im like really to afraid to post back after all of this 0_0 I just wound up using splines and remodling parts that splines could not trace, its not my original intent of what I was trying to do, this sucks for later things I will be trying to cut// make shapes from but whatever. splines , remodeling and just doing it…
Can you guys go thoroughly through your workflow here? It seems like one of you is using poly tools (what are you using here aside from cut) to make a spline and one of you is making a spline directly, and you're both working off the spline after the fact. It also seems like one of you is advocating poly tools because you…