I have Hogarths Dynamic Anatomy and am reading through and trying to make some of this work better but it feels like its taking steps backwards now so I should just stop and move onto something new I guess. I tried to smooth out some areas and make the volumes a bit more pronounced but it didn't work too well - also I…
Thanks a lot for the feedback! Tim Deneau: Yep I can see what you meant about the eye now so I'll take a look - the tutorials mainly seem to be about the tools rather than the anatomy so this is something I'll try to improve as I'm learning the package as well :)
Thanks again for all the feedback, I skipped ahead a bit on the tutorial videos so now know how to transpose and add meshes together so I figure I can just have an orb for eyes then sculpt the eyelids over the top of that object (had a quick play around with it and seems to work alright) Am going to call it a night now and…
Hey this is looking good, especially for your first lesson. Not sure on what direction the tutorials are taking you first, but I would recommend focusing on volumes. For example, the eye region looks flat. I would recommend starting with a larger spherical mass and then 'scooping' away from that, concentrating on retaining…
Millah: Thanks! I remember someone recommending some of the Loomis stuff for general lifedrawing before so I'll grab those - free is always nice as well :) Jinxx: Ahhh nice, I actually worked with Richard at Free Radical, didn't realise he had made a DVD though! Girlfriend wakes up at 5am for work so I got to do a little…
cool improvement from day 1 to 2 :) seems like things might be getting a little too smoothed out, volumes getting lost and all that. Keeping your div lvl as low as possible at all times can be handy, helps to focus on the larger structural masses first (though things are looking bettah in the second head already) as far as…