Noice. Was that in the initial derelict/betlog model_design on IRC, or the Qantm gamedev course debacle? I dread to think what tools we used back then. qME still haunts me.
I was polycount user #666 before i forgot my pass in 2005. Also; you forgot Derelict, Warlord, Subs, and the rest of the #model_design originals :] All praise google alerts
@Betlog : Frankly it was all terrible when we started. Remember when we had to copy the model, flatten out the verts manually, planar map that, then morph it back into it's correct shape? Now I feel like I press a button and impossible shapes UV themselves while angels sing to me and serve me ambrosia, the tools have…