When i was at Sonly Online Entertainment i used to do QA on assets created by India, been about 2 years since then, but at that time they had a Looooong way to go. Video games aren't like a TV show that runs for years and never has a character change, there's an immense amount of communication required for good game art…
Ugh, that's really gut-wrenching. I hope everyone who was let go saw this coming and has a nice amount of savings stashed away to ride it out until you land a new gig, or better yet, saw the writing on the wall and got a new job lined up already. This last year has been depressing for the industry and I hope it forces…
i think you're misunderstanding what i mean by contract. i'm not talking about freelance work, or a contract with a definite period of employment. i just mean a basic, sign it and work forever and ever and ever contract. typically, they'll say "you're contracted to work x amount of hours per week, you'll be paid this much…
No offense, but this mentality strikes me as naive. I know you want to break in and work with talented people and improve your skills, but there's a good reason people complain about 60+ hour weeks, and that's because crunch sucks. Your life becomes unbalanced, it's harder to eat right, you don't get as much exercise, you…
If we're going to talk about unions, I think it's only fair to not lump every single union into the same boat. There are good unions and bad unions and some are in between. The animation guild in LA does not have a giant list of unemployed workers sitting around earning thousands of dollars for doing nothing, and you can…