Thanks Mop! Will definitely check them out. Any other workflow/file management improving scripts worth checking out? One more thing about spec. A lot of people create specular maps just black and white and adjust levels but I would strongly suggest against this. Reason is that it makes the surface look bland and most of…
You can use the diffuse and simply play with the levels in certain cases, but adding extra info in the specular that the diffuse doesn't have, will give you better results. An example would be shiny wood with a varnish finish on it. You'd never use the diffuse as the base for the specular or if you did, it would be barely…
I tend to work on all my maps at once. If you think that the method of creating a specular map is to copy it from a "finished" diffuse map and tweak it, then you're probably wasting a lot of time - since the way specular can affect the look of diffuse really means you should work on both at the same time (along with gloss,…
That video is great because it shows some practical examples of spec map usage, as well as filters and tricks that where used to derive them. Cool, I wish there where more like that.
For skin some people like to do that as base or to have an overlay. But for props or other objects , I don't really see why you'd want to that , since it will affect how the light reacts with the surface. You usually don't want to have directional info from lights in your textures. But like what Ruz said only the end…