got a few requests to do a tutorial on how I did the destructible glass. Since the Fracture tool is out now, it makes my process look long and dull. But it works great in the Unreal Physics tool :) Plug-in used in the tutorial: http://www.mirvadim.com/ Tutorial Part 1 [ame] http://www.youtube.com/watch?v=l4-__PMrQ4g[/ame]…
Video tutorials by Raven67854 on the UDK forums. Getting Started with UDK: [ame] http://www.youtube.com/watch?v=OcJ3J2Yf_Wg[/ame] Unreal Terrain Basics: [ame]http://www.youtube.com/watch?v=VYGG2e9CEBE[/ame] Fracture Tutorial: [ame] http://www.youtube.com/watch?v=WLaxPKCeLaY[/ame] Fluid Surface Actor Tutorial:…
Hi everyone. I figured i should share this with the rest of the world. On my web site are a bunch of tutorials, anywhere from mesh building, normal maps, lighting and more. With the new UDK released, i wrote up a Lightmass, Ambient occlusion and Emissive lighting walk through for an easy visual representation of what…
Could anyone point me in the direction of some good Vehicle Rigging Tutorials for the UDK. I found this one, do you think this old UT2004 tutorial would still work before I go down this road? http://www.psyonix.com/ImportingVehiclesTutorial/ I would really like a tank rigging tutorial if you have seen one then please post…
3DRyan: Having proper lightmap UVs will have a big affect on how light/shadows are baked. Check out these two tutorials about lightmap UVs: http://stephenjameson.com/tutorials/lightmap-uvs-tutorial/ http://udn.epicgames.com/Three/LightMapUnwrapping.html A note about the first tutorial it was made with UT3 in mind, now with…
For that you might want to use decals. Or vertex blend between a dirty texture and a clean one, check out this awesome tutorial by Lamont in this post, he also goes over an alternative to decals near the bottom of the post. Lamont: that was a great tutorial btw. You might also want to check out The Snow and Ice of…
I'd say use lightmaps when you need detailed shadows, and when you don't have enough verts to capture the amount of shadow detail you need with a vertex lit light map. Also use them when they would be more memory efficient than vertex based light maps. You don't have to light map everything but I'm not sure how well vertex…
http://tutorial.toltecstudios.com/ # How to set up the folders for your game. # What to add to source control (SVN and others). # Setting up and compiling Unrealscript. # Creating a super basic third person game. # How to configure the ini files. # How to build a super basic level. # How to make a super basic menu with a…
@Showster, Hi you're here too :D Here's the tutorial I wrote thanks to your help mate! Creating Custom Player Character Tutorial Hope someone finds it useful! Enjoy. Original Post(at Epicgames Forum)
Outstanding. Will definitely be going through the tutorials, as your previous UE3 tutorials were very useful. I've been wondering about workflow for destructible environment objects quite a bit lately, and this looks like an ideal approach. Great introduction to Lightmass, too. Well done.