@sampson: Have you set up proper lightmap UVs for those static meshes? @OBlastradiusO: I think if you pair up objects and lights using the different lighting channels under their respective properties you can do it. For lights the settings are in: Light Properites -> Light -> Light Component -> LightComponent -> Lighting…
Light functions are only available on dynamic lights. So the most important cost will be the fact that you use a light function, but that you use a dynamic light.
The light environment was already enabled and this is the new lighting build with sythensize SH light on. It's a little better but not much of a difference =(
What is the wireframe like on the models which use vertex lighting? As it will only measure accurate lighting on the exact position of the vertices on your meshes. The engine will then create a linear gradient between the lighting values of three vertices to shade a polygon. If the exact same mesh is lighting in a…
Well start off with putting the lights where they logically make sense then let lightmass deal with bounce lighting but go in there and add lights where its too dark. I think of it almost as painting with light and you've probably heard that a lot. Suggest checking out Gnomon's lighting dvd as there's tonnes of info to…
I'm having massively frustrating issues with the lighting in UDK. I'm just trying to setup some basic lighting with a single point light. Ill set the light, and it works fine with preview lighting in the editor window. I'll do a quick bake and see how it looks with Lightmass. Now lets say I want to change it, move it. The…
Try using a dominant directional light as a key light instead of the point light you have. Also you could try upping the lightmap resolution on your object.
yeah i know.but as i know, dynamic lighting is not really expensive, if it not cast dynamic shadows.i dont want dynamic shadows, just dynamic lights with light functions.what is not really a shadow, just a masked texture.after all of that, i think its ok with many lights.
For soft edged shadows, would lowering the shadow resolution work? You lose some precision but that accuracy loss seem to get eaten by the softness anyway? If so give these settings a try: ( one dominant directional light. light mass intensity turned down a bit to accentuate actual shadowing ) settings in game: ] skeletal…