Probably a silly question with an obvious answer but...previously I'd select some BSP faces and click a material in the browser to apply that material. Now, it only seems to apply a material to a face if I drag it from the content browser on to the face in the editor...one face at a time only. What am I missing?
I had this problem a while back and fixed I by importing into unreal then exporting it, reimporting into Maya then re exporting it to unreal. I was wondering if anyone else had this same problem. I was also wondering if maybe I modeled my tank wrong and shouldn't model it a certain way. The faces are facing the correct way
Check the "opposite" flag in the attributes spreadsheet. Also, select that face and see if it's a quad. It could get fubared if it's not at the time it's exported.
I was thinking he wanted the object to always face the camera, but I see what you mean now too... Rasmus - WTF do you want! haha Anyway, this may be a question for another forum BUT: Do you know how I can get a meshes surface normal in UnrealScript? The only variable I need is which direction a plane is facing but I have…
Rhinokey: Are your pieces cubes that you are just snapping together? Like, when you put one chunk together with another, do you have two faces meeting in between them? If that's what you are doing, then you just need to delete those inner faces that are touching. Your light map is baking around the corner and giving you…