Anyone have any luck with decals in DX11? As soon as I add a decal in, lighting breaks and all my meshes turn translucent :/ EDIT: And now it works. :poly141:
Unreal (April 2011) keeps crashing as soon as I add another (empty) Script Project Folder to load with the ini? Is that an April 2011 bug or am I doing something wrong?
Answering my own question here but just encase anyone else want to know about vehicle rigging, I found this so here you go, I shall post up my results soon. http://udn.epicgames.com/Three/SettingUpVehicles.html
Just testing out a mesh in UDK with a 512 texture (basic stuff, looks fine in Maya) and seem to be getting some horrible compression, any idea how to change it? When I re-import the texture it looks fine, as soon as I go to save package it goes back to being gash. Any help appreciated :)
Ok, new issue. I'm using mesh paint to blend textures in a material, but as long as I have a cubemap plugged in the textures don't blend at all. As soon as I disconnect the cubemap, the blend comes back. I've searched and only found one instance in a forum where the question was asked, but any variation of what was said…
I thought there would be no difference Kite. Do I have to check the "Auto Flatten Mobile" option and set it up in there? No expressions at all? EDIT: Well that worked. :/ And here i thought we'd be able to use the material editor fully :) EDIT: Oh well. I'll hopefully have a level up and running soon then (all assets etc…