hahah no.. no.. i'm still not sure if its possible with scripting, i dont know much about scripting did this today the mesh are still in prototype phase just trying ot get a look together.
Is there an easy way to transfer old scripts (say a weapon scripts) from UED to UDK? I'm trying to transfer an old mod level into UDK to take advantage of lightmass, but I don't want to think about going into code that I haven't looked at in months and that I barely understood then.
I know that wasn't intended for me but Im bored so I'll answer :P Yes and no. You can write UnrealScript files and turn them into Kismet nodes. So essentially you could script that action, make it a kismet node, and use that, or just script it and never use kismet at all :)
Thanks, Ben. I was unaware of that modo script. Hopefully it will work fine with my version, but it looks like I will have do do a lot more experimenting before I get it down. This is not for a static mesh, so luckily the lightmap is not the issue :D Thanks again. I will check out the script and see how rendering with the…
you'd need to switch the material in script to a translucent material, you don't it to render with translucency all the time, even though unreal now supports lit translucensy i guess it would be way to expensive and sorting will be a mess if you have all rocks with a translucent material, so you could create a normal…
Ah cheers! I tried reseting the blueprint, no luck. It all looks exactly the same as the blueprint of a default level. How could I go about saving out the default blueprint to try and import it? If not it's cool, I'll just start on a new level - not too much work. Thanks again! --- On another note, I'm trying to get a…
would it be possible to do a diabloish style game play with udk just using the script? i have a kismet set to put my camera in the propper place,, tho its not great cause it wobbles as the character runs, but i'm curious could you do the clasic diablo, click to walk to location and if close enough attack, and for range…
ok so i'm trying to make a sidescrolling cam like that used in Bounty Arms. I'm sure they used scripting for theres and that would be the ideal solution but i'm trying to use kismet for now unless I can get help with the script stuff So what i have now works as a camera except that these two things really stand out as big…
To make a NEW weapon, you need to do scripting along with the model/rigging (and follow some rules like handle bone/naming). If you just want to change the model of the weapon, then you'd still have to go into scripting to change some parameters. (Copy say the link gun to your own classes folder, point the INI to that…