Ruz: Yeah 500 in my previous post was just a random example number to show the math. For your eyeball example you would determine the highest value you want your spec power to be, in this case Eyeball = 120. The eyeball highlight would then be painted with value 255 white pixels and multiplied by a constant of 120 which…
I did a major update to my website, all UDK Development related: UDK Tutorialshttp://www.hourences.com/book/tutorialsue3fracturemeshes.htm - How to make meshes that can be shot into pieces using the Fracture Mesh system. http://www.hourences.com/book/tutorialsue3lightmass.htm - Introduction to using the LightMass system.…
oXYnary I'm a bit confused by your followup mirror question, mostly the image you posted, not sure what you want to mirror there. You can mirror one side of a box onto the opposite side. Rotating half of a top of a cylinder's UVs 180° and stacking them won't work IIRC, but truly mirroring it will, like in my example. Yes,…
I think you can mount a lens flare / corona to a socket on the mesh, so that it follows where ever you place it....the Hellgate trailer is a good example. http://www.gametrailers.com/video/cinematic-2-hellgate-london/15253 and another example using this engine at 0:35 [ame] http://www.youtube.com/watch?v=4pbpACMVZq8[/ame]
Lamont, you found that info on this page: http://udn.epicgames.com/Two/ActorXMaxTutorial.html#Batch exporting using _MaxScript ? That example only appears to be for animated meshes, not static. EDIT: Corrected link
It might be this line of code from their example; if (LeftFootHitActor.bWorldGeometry || LeftFootHitActor.IsA('InterpActor')) It might be that bWorldGeometry only returns per-poly collision and not collision models. I'm not an Unreal Script guy but it is a possibility.