is the rebar and the pillar the same mesh? i was having that same problem except with cloth. when i had a tearable cloth, after shooting at it a bit, it would turn black. anyone found a reason for this? also, i wanted to know.. regarding the december beta.. i now have 2 folders in my C > UDK one is labeled UDK-2009-11-12…
Is it more efficient for the engine to have: 12 Static Meshes with moved uvs and a single material or 1 Static mesh with 1 material and 11 material instances where the only function that changes is offsetting the uvs?
Hey guys quick heads up. UDK December beta is out guys! http://udk.com/udkdownload.html Here is a list of updates. ;) http://udn.epicgames.com/Three/DevelopmentKitBuildUpgradeNotes.html#December%202009:%20UDKInstall-2009-12-BETA
Grimm: The instances will be better as a whole, IMO, since you'll only have 1 static mesh loaded into memory. The first way will require 3 or 4 unique static meshes to accommodate all of the UV sets. In both cases, you're looking at 12 draw calls so no savings there.
Well, if you're referring to how I solved my own problem, being that my package got treated as a map, and that my map caused UDK to crash while loading it, then that was simply a case of re-installing. Got the same issue just a few hours later and had to re-install it again. Seems to solve it, but I would rather have a…
i'm runnin into an issue, i wanted to make a tileset of chunks to rough out my level with, then i can go back and update the meshes with more fleshed out pieces and then replace the ones that are in the rough, i am working on 12 foot chunks or 192 unitis, everything snaps well onto the grid, but after lighting most all of…