I may be mistaken, but if those walls are flat polys, it won't work. I will treat it like a solid. It needs to have the collision built out. As for the pillars, yeah, you can auto-generate in Unreal.
Well, if you're referring to how I solved my own problem, being that my package got treated as a map, and that my map caused UDK to crash while loading it, then that was simply a case of re-installing. Got the same issue just a few hours later and had to re-install it again. Seems to solve it, but I would rather have a…
CJE - right now your level is treated as one massive mesh that all lights effect. So moving or tweaking a setting will reset the lighting on all meshes or zone. Theres noway to keep a bake and tweak lighting at the same time - it would be too hard to see what the light is acutally doing. You could look into setting up…
Hey, I made a scene in UDK, and im texturing it at the minute. For the walls and floor I just used bsp, but I made the ceiling in Max as it has a little more detail. How do I import the ceiling into UDK so it acts like bsp and not a mesh. I want to be able to select its surface properties and tile a texture along it, but…
Blastradius: Everyone correct me if I'm wrong, but I think every time you export from your 3d package to unreal, you can only treat it as one solid object. At least that's how it is for me with Maya. Not sure about Max. I would just export each piece separately either way. Slightlybored and ben: Thanks for the help. I've…