For a uni project I am creating a character with a muscle system for unreal. Basically I know how to use skinfx to create muscle systems but I cant seem to find any information about gettint the muscle system in uunreal with actorx. Can anyone point me in the right directions or throw some advice my way please? Thanks
For one,the Landscape system uses a very optimized and advanced LOD system,which allows creation of huge terrains compared to the classic model,there's also a separate channel used for storing detail normals that will not be scaled down along with the LOD at far away distances which in turn results in highly detailed…
This: [ame="www.youtube.com/watch?v=YMvg8dHet5E"]Scale aware tiling[/ame] Yeah its a UDK tutorial, but because the material system is the same in UE4, it will work the same there too.
Kind of in on the same track as alexl here earlier. So, anyone else but me who love but at the same time hate the new lightmass system for UDK? This is rendered at production quality...