I've almost got all the Cascade buttons figured out and have been documenting them as I learn it. Will post a PDF or something in a week or so. A lot of things just don't have any affect that I know of. Like dead buttons and stuff...
In the UDK editor, you need to enable the 'Game View' (the G button to the left of the lock). This will enable all the post processing settings to be visible within the editor itself. Hope this fixes the problem.
oh sorry for double post but wanted to make sure you got an alert in case you already have read my previous reply. I noticed at the bottom there is a reset button next to the blueprint options.
Sorry, double posted this. I don't see a delete button. I'm having trouble with faking volumetric lighting. ive looked at udn's volumetric guide and turorials but i'm haveing an annoying issue with my edges not blending. and here is my material. 2sided unlit translucent
KarlWrang - point light, light a limited surface. If they are too small prepare for large shadow. -You can bake the lighting and/or bake the lightmap resolution on the surface and mesh. It may remove pixelated shadow or making them less preominentI'm doing a pseudo(because it have a certain deepness) 2.5D sidescroller,…
Hey guys, I've been looking around for an answer, can't find one yet. I've been building the GUI and HUD for my group project, and I've been trying to make a main menu. The setup is for a UIscene to overlay a matinee camera loop that i made as a backdrop. The thing is, I can't seem to find a way to link the button in the…