yea, tried it out, i dont think it does. or maybe my XY was wrong as far as normal map channels. X = right to left and Y = up for unreal right? havent used it in such a long time i forgot.
ok the UT3 Thread dissappeared, however i guess this is still an issue in UDK could someone tell me why offsetting UVs works different with ScalarParameters as with Constants? Ok an Example, if i have UV coordinates i could add a constant 2, but there is no Constant 2 scalar parameter, right? So i have to append one float…