looks great, few things i noticed that after first glance thought about were the damage in the brick that was similar to the damage in the concrete i think the brick wouldnt damage the same way. you have it the right way in other spots but the one spot thats modeled looks like its supposed to be concrete. and the pillars…
Thanks for the tips man! I'm still trying to figure out the negative lights, but today I finally went through the Crytek page on decals and I realized that you can actually project a decal onto your geometry. Doh! This inspired me to dive in today and redo a lot of this thing: * Removed old concrete texture and added a new…
I don't have much time to post right now but at first glance the scale of your concrete texture looks too large to me. Try adding more low frequency detail to it, it may help to show the building with a player character next to it to be sure.
Thanks guys, I appreciate the comments & suggestions. I'm not sure about the scale of the outer concrete texture, but here is an ingame shot that may give you a better look: I also redid the first decal from scratch and I'll be touching up the others soon as well: (scaled down from 1024x1024)
Thanks Daniel! Some of the brick damage does indeed look like concrete from a distance, but it's actually mortar and old bricks showing through. I posted a screenshot closer to it below, does it look any better up close? Yesterday I spent a while adding more damage and detailing to the building. I added three signs taken…
Nice to see some progress :) Try to make the masks sharper and get rid of that square shape - you can clearly see the transitions between your decal and terrain texture. You can get much more depth in your scene by increasing SSAO and making the sky colour darker (this will make the shadows darker) in the Time of Day…
Ugh, it's been a crazy week, but I finally got back to updating this. Checked off the list: - Get rid of crappy and badly scaled brick texture - Add on "gate booth" to the side - Fix small texture mapping errors - Create new "old brick" texture - Create brick wall prop (damaged and normal) to go with guard outpost - Create…
Hi 3DLee, Its a cool start and is a nice environment to put in your portfolio but i think there are still definately areas you can improve on. - You have a lot of edge transitions where two objects meet which stand out. For example where the house hits the ground the concrete at the bottom would be darker and maybe…