Anyone else having issues with this engine version being a total crash fest? Right now it's worst than the "customized" (ie. we fucked it up,removed a few things..have fun) version we used to get from clients. I've mainly been using the material editor so far, but it crashes at random. Example just connecting a node might…
we consider a lot of things right now, i guess we will have to evaluate what happens after MSUC but its simple, i want to see if lightmass is easier to handle then our maya lightbake pipeline i want to have the new shadows that don't cast through everything i want to have custom shadercode i would like to try ssao, but i…
Some stuff I'm wondering about the Unrealscript coding, since i'm not really familiar with it: Can you go really far and code new car physics? Or does that require C++ ? I remember the programmers at work told me you need to use C++ to add new controllers for the animtree, but maybe you could reuse the wheel controller…
Hmmmm...the new update to UDK gives users the ability to bind UnrealScripts to Windows DLLs. This effectively extends the engine, and makes it possible for users to code their own C++, compile it into a DLL, and then use it with the engine. That will definitely make those unsatisfied with UnrealScript coding happy. The…
Ah, so the liscencing for this UDK release DOES provide an option for commercial development. Asking for a percentage was pretty shrewd of Epic. If someone makes a small indie game, and that game ends up being huge popular, they will be able to rake in fat money. Before they would have been earning between $5,000 -…
That's a good question, it sure would be nice to play with light mass and that "code" entry in the material editor among other things... EDIT: Let's find out, downloading now...