Scripting: Anyone here actually scripted anything on the latest Unreal engine? stop worrying about it. As of UE3 the scripting even has a precompiler. The first time I ever touched C# I went, "Oh. Microsoft copied Unrealscript." While I am biased, unrealscript has to be one of the most powerful scripting languages out…
It depends. It looks like several teams have used the engine and scripting to create games that are not FPS mods. So it is definitely possible to create custom gameplay with just scripting. It will place limits on the development. The only way to have full control is by supplying the full source code. But a lot of basic…
it changes the landscape for the more "hi-tech" oriented ones. Personally I think UDK is not THAT much of a threat to Unity. I'd say Unity's stable and easy to use browser plugins are a very good reason for indies. Also I'd be interested in how heavy unreal is on "low systems", ie I wonder how fast that "whizzle" game runs…
Heh heh...my ego always loves being told it is right. These are some very good questions. With this release, Unity3D and UE3 are placed in direct competition for the indie scene. They both have their pros and cons. As far as cross-platform development is concerned, Unity3D wins hands-down. I don't think there is any…
Well I managed to leave my Programmer speechless when I pointed this out. Anybody have any idea what the limitations of the scripting language are? I mean at what point does what one want to accomplish fall outside of what the installed scripting will allow? Also, does UED have an option to publish to opengl? I thought the…
Ah, so the liscencing for this UDK release DOES provide an option for commercial development. Asking for a percentage was pretty shrewd of Epic. If someone makes a small indie game, and that game ends up being huge popular, they will be able to rake in fat money. Before they would have been earning between $5,000 -…
It's a shame programmers can't do much with this, otherwise I bet a lot of mods from different engines might convert to this, but getting a whole game play to work just with scripting won't work I suppose. I feel this still limits people from going all the way with this, or am I wrong?
@teandcigarettes to use udk wont make any difference at all, we can do some nice additional stuff with it, but you can only go as far as scripting allows you doing stuff which is somewhat limited and slow in some cases. so well see how we go on :)