wow, this is a huge help. Gonna try this out in a few minutes. Thanks a lot. I've got all my assets set up in hl2 using the hl2ep1 engine, would this screw with me if i were to just start things up using the OB engine? Unfortunately all i have for the ob engine is tf2, no ep2 so do all the original hl2 assets still work…
Thanks a lot for the suggestion, i was looking for something like that. Still no luck tho, as far as i can tell the vmt is where it should be, but i'm unsure about the "texture name" section, is that speficied somewhere else that i'm missing. Here's a printscreen I'm assuming the "modfolder" prefix is dependant on what…
Alright, been at this since 11am and i've had it. Cannot for the life of me figure out what i'm doing wrong here. I've all my exported files, my model compiles fine using studiomdl.exe, I have a .mdl .vtf and a .vmt file, i can open up the .mdl fine in the viewer, but i have just a pink checkerboard texture Here's the…
Phong and cubemaps only work together for the orange box engine meaning ep2/tf2 etc a way to control the enviroment map strength would be $envmaptint which adjusts the cubemaps color and thus by turning it more dark you get a less prominent environment texture. In addition, $Enviromentfresnel is effective, too Keep in…