Well, yes. All models are exported with only a diffuse applied to them, any additional maps are defined in the vmt :poly121: What is it exactly that you find so messed up with valve's exporter? The one time I used it I found it exceptionally easy to work with.
that was it man, thanks so much! what a headache.... Turns out in the .smd my texture name was replaced with debug/debugempty for every vert. I manually replaced it this time, but i'm thinking this will only work for a simple model with straight diffuse. I'm certain now that its prall's exporter, guess it doesnt like…
alright, got another little question Trying to get specular to work properly Here is the vtm i'm using to have spec, bump and diffuse. From what i've read to have bump and spec together, you must use the tag "$normalmapalphaenvmapmask" 1 "VertexLitGeneric" { "$basetexture" "PillarDiffuse" "$bumpmap" "pillarNormals2"…