Concept looks awesome! The only things I "dislike" is it's height. Hot Rods usually lay kinda close to the ground, and also the engine. Never ever seen a engine with two Superchargers, I may be a grease monkey and love big and cool engines. But it just looks wierd. Heres a pic of a supercharged hot rod. Hope you see what…
Noice engine and render, some of the edges looked a bit soft in your penultimate post but in the latest render they look great! Question : the engine looks high poly but the car looks alot lower, is this going to be the high poly model for baking down?
Ok I waited a bit till I have some cool stuff to show. Built a brutal Hemi 540 engine with transmission, decided to go for one blower since two reminded me of bunny ears too much. This engine took about 6 and a half hours to build Did some lowpoly work on the front also, built steering a bit more.
Dude that engine is crazy! Fantastic work so far, that's why nobody is commenting on it, it's just that good :D I'm gonna bother you on msn now about it.
One thing to keep in mind is the fact that most exhaust systems collect together before the exhaust actually exists the system. It helps balance the back pressure between cylinders and keeps the engine running a bit smoother. Also... what, no fuzzy dice? :D
Yeah I know it's better for the engine, and 90% of rods have them come together in one big exhaust at each side. But I have refpics of one really cool T-bucket (supposed to be quite famous even, "The Trojan" by Harry Markiecki) and it has the exhausts in a two by two layout. You can see it here:…
Thanks for the nice words, guys! I made the wheel textures today: The rubber is all good, except for maybe some more colorvariation needed on the Firestone text. The metal might need a bit more work, especially the rear wheel's chrome center hubcap. The total thing with AO on the engine and details:
Okay update FINALLY! Normals baked, I'm very pleased with this :) Matballz shader is awesome for displaying normalmaps only (the engine and other details are matballz, body and wheels my shader), too bad it uses the normalmap in a weird way that creates seams. edit: I just calculated that baking all normals took me over 8…