I think its unfair that some people know how to use Unreal Engine 3! They can show their stuff in like... a game and stuff! :-P I render most of my stuff. Not anything fancy at all, just some point lights etc, nothing that cant be done in any current gen top-tier engine. I render them simply because I'm too stressed/busy…
I don't see how that makes it not fair. that's like saying that it is unfair to show a high poly-mesh in-game because it may have to many triangles to be a realistic expectation of a real time model and it slows a viewer engine down to 5/6 fps. its not unfair, just different .
Why? Please elaborate. Neither Zbrush nor VRay have a magic 'make art' button. You put more effort into something and get more out of it. Seems like a proper comparison to me. Following your line of argument I could complain that using Unity is cheating when I restrict myself to using the Q3 engine...
Who needs vray when you have mray for free godammit!!? The same quality is achievable in either renderer. afaik the only difference between the best possible quality game engine and an in application photon rendering system like vray is that you have full anti-aliasing, maybe better shadows. Anyway as said you can achieve…
That depends on the settings and what is happening in the scene. You will never get flickering in a animation rendered in default scanline, its going to be a lot faster than default MR and Vray. Distributed luminance maps or not. Vray's luminance map are great as long as nothing is really moving around in the scene. If…