i've been working with 3d for years (about 5)and i have never finished a character model (by finished i mean,modeled, boned (properly) and textured (well). i always feel ambitious at the start of things but run out of steam so fast once i realize i didn't plan my mesh well enough or i simply don't know enough about boning…
Thanks for the input! I actually didn't rig the arms in this example I just happened to add all the bones when I added the skin modifier and so the envelopes created happened to catch those vertices and the animation on the bones already included the arms moving. Believe it or not I don't really have any trouble rigging a…