I painted my zbrush uved meshes in polypaint 3.5 and the exported maps for baking in max transferred straight over to my decimated zbrush uved high poly references in max. All maps 2048. Normals Occlusion which some of you guys here helped out on,... thanks again! Diffuse Specular colour
I really enjoyed going through your posts and looking at the workflow, especially parts where you show what went wrong and how you corrected it. I'd really like to see the Spec and Diffuse pushed to a whole other level though. I think she is coming across as quite flat currently, and some extra hours slogging on these…