@ Xaltar - Thanks for the tip on the relax, and soft selection it really helped correct some of the larger areas that had some obnoxious undulations in the topology. I also tried some of the other freeform tools, that push/pull tool seemed pretty handy at first but seemed to easily get out of control @Frubes - Yeah I only…
Hey guys, 1st post, I've been using 3ds max for a few weeks now, working on this model. It is from a tutorial but its deffinately gotten my modeling skills to the point where i can work on new projects more efficiently. A lot of parts are detached as elements, hence the numerous hard edges Feel free to critique/ criticize,…
thanks for the link man, deffinately helps me visually in terms of mesh flow especially when cutting holes in the mesh, wish i had seen it before i started lol. Since the worst smoothing issues im having are on the back ill probably just screen shot the front after i texture it and call it done, since it came from a…
@alec: hey man thanks for the tip on the rim material and lighting im playing with it right now, your setup definitely gives more control over highlights/ reflections compared to what i was using (arch+design mat). I totally forgot about the turned wheels thing, thanks for reminding me. I'll post the car on cg-cars after i…