JostVice just told me the news, I'm downloading it after reading the thread. This is great, because anyone who meshes well enough with the software to complete something successful will surely buy a full license. If the unity people are here: Please, disregard this if it's already there (yet to install/register), but:…
never had to program in much depth have you... Don't get me wrong a very intelligently designed engine that has script access for almost everything can be just about as handy as having the source, but there will almost always be times when you could accomplish a given task much more efficiently and faster if you could just…
As for the whole source code/no source code debate, it really depends. There is some software that you really just don't need the source-code for. Or at the very least, you don't actually need to alter the source code. I used to use the Flash IDE a lot. But I never had the source code for it. The software was primarily…
Yeah just had a go at doing the platformer tut and its awesome stuff. Drag and drop mostly, well organised, cohesive and logical. The scripts for 3rd person cameras are so short, I could probably get my head around them. Never thought I would especially in other engines or building from scratch.
Maybe for some things, but there are so many things imo that would be easier to write in code than doing it with some kind of visual scripting. I'm just imagining hugely confusing node labyrinths already =) . Programming really isn't THAT hard, basic syntax of a language can be learned pretty fast, especially something…
unity seems to be able to do a fair bit without typing... so far I've gotten a 'character' which is just a cylinder moving and jumping around a level with a smooth camera following, just from adding the the components that unity comes with. No typing yet. Not sure how much further I can go without having to script…
You aren't building up a code structure, so much as you are manipulating and changing the values of objects. Mainly you create GameObjects, and then apply various code components to them, which handle the game logic. For further specific tweaking and custom behaviors, you have the option of scripting out your own…