Yep for some exporters that will work fine. Some have trouble with the attachment constraint assigned to the point helpers so I suggest using a set of final bones. It also allows you to set other points/poses and snap the final bones to those pose points and create different sims for various animations using the same set…
All I can say is darn. Why didn't I think of this. It's like I want to say duh. I never put 2 and 2 together. I'll run through this and get it step by step, but I'm already thinking of ways to do it faster and with less bones. If I'd have to nit pick anything would be the addition of more bones, since I'm already putting a…
Vertex animation as far as I know is pretty expensive on resources. It's a great way to capture a sim like cloth but it's probably not going to be widely adopted for real time games anytime soon. Yep, I would strongly urge you to use them too. When you rotate the arm above a T-Pose you lift the clavicle which brings the…
No point in rigging boobs that small and restrained. If they're bigger then you could put a flex modifier on them to get some jiggle, then attachment constrain a dummy to the nipple, then have a bone that connects to the spine look at constrained to point at the dummy. As the flex modifier does its thing the bone will…