All I can say is darn. Why didn't I think of this. It's like I want to say duh. I never put 2 and 2 together. I'll run through this and get it step by step, but I'm already thinking of ways to do it faster and with less bones. If I'd have to nit pick anything would be the addition of more bones, since I'm already putting a…
In the above example if you're going to cloth sim the cape and the cloth that hangs over the legs as well as the tunic piece you should probably do a full on collision mesh, like a force field around the character But don't push it out too far away from the low poly mesh use the offset value for that. Its going to look a…
Vertex animation as far as I know is pretty expensive on resources. It's a great way to capture a sim like cloth but it's probably not going to be widely adopted for real time games anytime soon. Yep, I would strongly urge you to use them too. When you rotate the arm above a T-Pose you lift the clavicle which brings the…