Here is a post by Brisck over on ga that explains how he does it with multiple b&w masks. http://www.gameartisans.org/forums/showpost.php?p=176419&postcount=25 And here is a post by Lamont that explains how he does it with RGB masks grey packed into a single image.…
I was poking at that last week in shaderfx, ended up with something like: If 0 -> texture A If 1 -> texture B If between 0 and 1 -> blend using mask But that meant that my brick details tiled with the wall texture, it was too hard to get them to sit where they were needed (around windows, edges of the building etc). Could…
ok i have to add my 2 cents to this epic thread: first of this is not something new in uncharted 2 the first uncharted was already using these kind of shaders on .... well .... practically everything. i was thrilled by it back than (still am) and tired to recreate that sort of shader in ut3 with little success i called up…