Lamont, yep, I was thinking the same thing. Could even just be a drop-shadow or something I guess. However this sort of thing makes the shader more complex (and expensive - although I have no idea how expensive it even is at the moment by current shader standards!). I messed up something tonight though and appear to have…
I have been working on vertex blending for a while now, and this thread has helped me alot. I have taken the techniques discussed and added a bit more functionality to the shader that MoP was working on. I was thinking to myself, why not use the other 3 channels of the vertex color constant as inputs for other…
http://www.youtube.com/user/OffsetSoftware#p/u/7/5KH7Wbi0clo Neat video from Project Offset, showing some vertex blending used on a building. Looks like they can paint vertex colors in-engine too. Also looks like they are using one of their RGB channels to provide some type of "darkening", probably just to make fake…
Cool stuff Shadows, this was exactly the kind of stuff I knew this type of thing would be good for :) Here's a video of my .fx shader in action, I sorted out the vertexcolour trashing tonight, I still need to double-check my maths on the mask method because it's not quite what I think it should be.…
This thread made me take a break from AC2, controller is on my lap. But what I'd like to see is mop his node setup for shader FX, since we're learning this at school, and I think this technique is awesomeness, I'd like to take a look at it.
Hehe ! You were faster than me to post this mate ;) Interesting post that I'll follow. PS : As I said to you earlier I think it's a mix between "magical shader " (funny word :D ) and decals ... Come on Naughty dog's guys tell us more about this ;)
Ah, I see. I've tweaked my shader a bit now so that the vertex alpha can be used to control the falloff of the blending (0 or black = tight blend, 1 or white = soft blend), which provides a lot of variation fairly cheaply (and painting vert alpha is nicer than having to paint red for coverage and green for falloff, it just…
Hm guys I can't seem to get the whole Mesh paint working. Whats the secret word? :D I copied one of the materials from this thread and it seems to work. But I don't get how to get the information to the Vertex color node... Very new to all this so if someone could explain. Thanks in advance! Edit: And btw. Is there a…