Finally... So, here's a screenshot of my lowpoly from UDK with some slight alterations in PS. The lowpoly is around 3500 tris. I have three textures of my own: a diffuse, a normal, and a spec (the diffuse and normal are 2k and the spec is 1k). I used a fractal normal from UDK to get rid of mirroring seams. I know that in a…
A big thanks to Jason Connell for looking at my shader network and helping me fix my normals. I added them together without a vector2 mask which was neutering them. I went back and added some more detailing and contrast in my spec map, and tried to push out some areas in my diffuse. I also created a new mask that allowed…