Thanks for the advice everyone. I freely admit my diffuse map is naff, I'll try that ambient occlusion map idea , it sounds like a good starting point. One question I do have about the diffuse texture though is how to make it more interesting without having to make it rusty and beat up. I'm going to do a second hi poly…
the models look good, and your normal looks nice too, but your diffuse could use some lovin'. try baking an ambient occlusion map as a start, then painting some color variations in the blue or adding some rust textures on top of it.
Hi Everyone, This has taken a lot longer than I thought it would but I have finally finished my first proper attempt at making something. The low and high poly and the unwrap where done in blender. The normal map was done in xNormal as was the final render. I tried getting a game render of it in the marmoset tools but I…
The model looks fine, but you could lose some polygons on the top. You don't really need two loops up there and you can make the little nozzle thing a separate piece that just goes straight through. It doesn't have to be modeled in to be one continuous mesh like that. You pretty much don't have a diffuse map there though.…