Holy fuck David Lam has done some amazing shit. That's the sort of stuff I want to be involved in however many years it takes. With the length thing, it's too long, and in case I didn't make it clear in any previous posts, my new reel is going to be significantly shorter, like, a huge amount shorter. With the youtube…
You are making great progress with your reel. Really. But anyway, a demoreel should show your best animation, the reel is only as good as the "worst" animation which is in it. I would skip the horse animation complete to be honest, it lacks of experience. My favorite animation is the animation with the 2 humans at 1:10,…
Do you just take a head on approach when animating or do you animate pose to pose? The really great animations come from blocking out your work with keyframes only, no interpolation. It keeps you in time and helps you plan out your whole animation quickly rather than working endlessly on 5 frames at a time to get it…
Just a quick 1, dont bother spending long on rendering, your being hired to animate it will actually count against you unless your animation is already amazing ;D ofc if your applying for a general position it will help like for say tv work, but for a game animator position it tends to raise questions. Ok crit time still…
Hi, I'm looking for feedback on my current animation reel specifically for gaming. Advice on both the animation and the general presentation would be appreciated, as well as things like if I'm missing an important catagory (such as a 4 legged creature, although I do have a 4 legged creature). I am looking to use the reel…
I get where you're coming from with the mirrors edge loading screen stuff. I'm not 100% what the alternative is though, b/c like, the reality is I should be using reference for everything I'm doing, and I don't know if it's better for me to reference some crap footage off youtube just b/c it's not as well known. Do you…
I'm not sure if this reel is good enough to get you a job, yet. The major thing that stands out to me right now is your timing. Everything is too slow with very little anticipation on any of your action. I'll focus on the fight scene at the beginning to hopefully show you why. The gut punch is a very good example of the…
Ty for the great input. The main rig I'm using has squash/stretch and FK/Ik blending and stuff, I think I can definitely use its features to better effect. You're bang on about the stab, and it's because his arms aren't long enough. I didn't find a satisfying resolution as you can see, I will definitely find a solution…
1stly Goodluck with TT, they use Maya so perhaps getting experiance in that will give you a step up. 2ndly, the chest pump feels a tad harsh (almost snapping) cant really tell much from the angle. Also the camera movement kinda kills the subtle motion so id advise against any movement camerawise unless it adds to the…
Hi, I've changed his leaning after the roll, and Ive changed the slowdown on the wall, but I wont upload a new version right now since its so similar in most ways to the previous version. To Jacque I'd just like to say that I bought and completed Far Cry 2 and I really really enjoyed it :) I agree that my silhouettes and…