The android platform is open, but there is no market to support it. Someone on Toucharcade posted their sale results an app at #1 on the google app store, and they had 50 downloads a day, compared to Apple's 30,000 downloads for an app in the #1 spot.
Same here. I just got one when they lowered the prices, and now I'm working on developing apps. I'm still in the 'learning' stage. My biggest concern is what that article points out, the Apple rejection board ;) I hope that putting a lot of time into an app will pay off rather than getting rejected though.
Oh believe me, I will never forget. You spend almost every free hour staring at a screen and figuring out code...you couldn't forget if you wanted to. But that time would have probably been spent less productively if I wasn't working on an iPhone App. The app is a bit of a risk in terms of time investment. But I've blown…
I want an iPhone app that uses real world statistical data to create and overlay "hot chick density clouds" over google maps in real time. Storm chasers!
Sorry dude, but I'm already working on my own. I'm not looking to make a million initially, but I'm hopeing to be paying my own salary before the end of next year. Already got the initial prototype up and running. Just need to polish up the functionality and start putting the actual content in. I'm currently working on the…
Dead?? Soo... we goin back to facebook apps? And I'm totally down for an iPhone game. But my ideas are better than all of B1ll's best ideas, and those might be way too good and awesome for an iphone to handle. :D
How is developing for the Google Phone not like the PC? Its open source and you arent required to go through only one store to get apps. From what I understand, neither for the Blackberry (the apps, not the open-source). I can be wrong on this second part however. So other than the cost of hardware and software, which is…
That is indeed very informative. But I'm still going to carry forward with development. Largely because I haven't quit my day job, and am just doing it on the side. And partially because I'm not stupid enough to sink six figures into something that may or may not tank. I'm developing my app on a borrowed Intel Mac laptop,…
Yeah the FAQ pretty confirms you'll still need a Mac to publish Flash apps to iPhone. At least it compiles a little closer to the hardware than the travesty that was Flash Lite. Oh well now we have a nice mature editing environment and a scripting language everyone knows. If you thought the first gold rush was bad... :p