Seems nice. The example images have a pretty damaged silhouette on the simplified version, but it's scalable and easy to use... played with the sample file a bit in Balancer Lite and found it satisfactory. Would be neat to plug this sort of mesh reduction into a game engine for realtime LoD that scales automatically to…
Atangeo Balancer 1.2 is out! and now comes with selective density control. Now you can control face densities for selective reduction rate of different groups/meshes/sub-meshes. For example, you can set density of 5 to the head group of your model, to increase the density of the head vertices roughly 5 times. Balancer also…
I think its a nice step,- there is a need for such tools and apps like Meshlab are not always so easy to use or produce that good results. From the Interface and example shots I can already tell that is has some clever ideas behind it. And offering a free version to get started with is also a good catch to get new people…
Thanks folks for the feedback and advices! We will put some interesting and complex examples, screenshots and (hopefully) videos soon. One of the key features of Balancer is that it guarantees to that there will be no gaps between groups/layers/submeshes, by consistently simplifying all the boundaries between them. See…