Worldmachine is handy for this stuff. Export an heightmap and use it to push a flat subdivided plane. You can use the 'Displace' modifier in Max for this. Then you can tweak the mesh with soft selection/paint deformation tools to pick out unique pieces. This took literally 2 minutes to make: From there, it start to pick…
Reference reference reference. Seriously. Just smacking together various maps with some blends randomly will leave you a mish mash of blah. This may sound a little annoyingly new-agey, but really try to understand your terrain. Tell yourself a little story about what you're looking at. In your example, what is the ground…
Sup wiggas... Me and a few of the guys from the team have been scratching our heads so much his past week at terrain... Now, the issue isn't so much we can' do it, the issue is we cant do it "NICE". Many games have different ideas of terrain, vertex painting/blend maps, mega texture, hard geo modular modelling etc... But…