World Machine ftw, put a bit of time into learning it and the results will be totally worth it. It basically gives you awesome flow maps and natural wear channels for free, which is priceless when megatexturing (you can see the signature erosion flow paths quite clearly in many Rage terrain shots). It's not difficult to…
Thanks for the ref's, come in handy. As for World Machine, yeah thats all well and good but christ it hurts my head trying to figure out how to get erosion maps working and such :( The general jist of my workflow atm is that I have to make a high poly mesh in mudbox, but christ knows how Splash Damage got the detail they…
theres been great environments way before most of the techniques you namedropped in your first post. As pior mentioned, good environments come from good artists and good planning and purpose. Im no environment artist, but id guess a good artist besides the skills he got, would study the subject matter, in your case, some…
Sup wiggas... Me and a few of the guys from the team have been scratching our heads so much his past week at terrain... Now, the issue isn't so much we can' do it, the issue is we cant do it "NICE". Many games have different ideas of terrain, vertex painting/blend maps, mega texture, hard geo modular modelling etc... But…