I seem to see a lot more continuous meshes (B) rather than multiple element designs (A.) Is there reason to the madness? As far as I can see as long as the texture is mapped correctly, (A) would use less polygons and be preferable to (B.) Which should be used in a portfolio? (Yes this is for my port, I'll be sure to pimp…
sprunghunt: Thanks, that explains a lot. I thought the problem, if any, would be engine related. So deleting a poly that doesn't affect the vert count is not effective? Guriamo: I don't think I understand your suggestion. Are you suggesting that geometry B get cut across to make the tris more consistent and proportioned?…