Thanks! I'm so grateful for a quick reply. Not much painting? that's a scary thought, I mean, I'm crap at painting but... well I've already put a bunch of material and shadow from AO in my map but it still looks so flat, That might be my normal map's fault due to it being my first one. I'd like to know more techniques if…
Ambient Occlusion becomes a much larger part of the work involved. Also you spend more time on defining materials through good use of specular level, specular colour and diffuse map colour. You can also use a gloss (specular exponent) map to control the "width" of the highlights to get more matte or wet looks. Highlighting…
Hi all. Sorry My first post is another 'asker.' Anyway I'm Snacuum and although I'd rather be in design I'm working on my art skills. I'm completing an old challenge model from a year ago and I've gotten to the stage where I have baked my normal maps and given a slight pass of AO for my character model. My issue is the…