DAMN I work SLOOWWWW. It's taken me 2 weeks and 2 days to get to this point, but the low poly bakedown is finally finished. I'm so inexperienced at doing good bakedowns. I can make it look good but it takes me for-EVER. It ended up being just shy of 7,000 triangles. Here's some shots: These are realtime screen grabs from…
Alright so I got the low poly done and I think it turned into a pretty clean bake. I managed to squeeze the tri count down to 2, but I'm sure some people will still think that's rather extreme. If I really needed to I could probably halve that, but I think that'd just take too much away from the form. I'm pretty happy with…
I'm gonna call the high poly done. That is unless some awesome critiquers want to take some time out of their day to help me improve myself by pointing out all my major flaws. Also, Chungking pointed out earlier that some of the details are a little off. That's because my reference is taken from 2 or 3 versions of the same…
you have some issues with the muzzle which i guess are all too common when cutting holes in round things. I did a demo of how to get round it if you are interested as im guessing its not intentional. Step 1: create a plane completely flat, with your shapes cut out of it. I started with a rectangular spline, filleted the…