Tutorial to improve Shading of your low poly models and get rid of hard edges or surfaces that heavy depend upon normalmapping. It will introduce techniques i use that makes normalmapped model looks better. Tutorial for Superspecular soft edges tecniques i used on this model to let it perform good edge specularity without…
The engine I use takes .X files, and the Pandasoft exporter has the option to export custom normals. Just wanted to say this works like charm. This is one hell of a cool technique, especially for any type of boxy model (which most manmade things are anyway). Great for breaking up that hard knife-edge look. I'm looking…
Did anyone download this script? [ame] http://www.youtube.com/watch?v=W4LIznlGDcA[/ame] from http://deadlineproof.com/superspecular-soft-edge-script before the site went down?