SyncViewS script does pretty much the same thing, except you have to do it manually on face selections. Seems like it gives you more control, at least you know what you're doing... Not so sure about Paolo's script, but it looks like it'll only work on models that are fully chamfered at the moment, with Syncviews script you…
I have added the videotut. i'm looking for a different kind of script that do all automatically. It have to select surfaces surrounded by fillets recognizing them and apply to this surfaces the local interpolated normal.This will really speed up all the process. Sadly this script is only in concept stage all script i have…
Did anyone download this script? [ame] http://www.youtube.com/watch?v=W4LIznlGDcA[/ame] from http://deadlineproof.com/superspecular-soft-edge-script before the site went down?
there are a couple of scripts that would enable you to do this on a face-by-face basis (setting normals to be perpendicular to their respective face) .. I think there's one by SyncView and possibly one by FunkyBunny? and: http://www.scriptspot.com/3ds-max/scripts/poly-average-normals but i might have mistaken the…
superspecular soft edge script is the link to see my new beta script in action. In the video i apply with a buttonpress the technique on an entire object with various shapes and chamfer sizes. It will be released as soon i fix some issues. Sadly i have not so much time for it actually.
thanks for feedback! That's true about my engish is something long and bad ahaha. Yes i mean edit normals. For Pior: In next steps i will show how to fix all the related problems at least manually. I have to rewrite some better scripts to automate some process and avoid some common mistakes my actual doesn't do automatic…
The one button script is almost done i just noticed a bug with cylinders with many sides where i get a face with incorrect normals. It works actually very well with a slight manual adjustment very time saving. I will release a video of the script 8 hours from now.Now i have to go or my girl will kill me. For Unreal 3 i'm…
SyncViewS: How about thinking about it in a different way? This just dawned on me: why not work with a script that's about selecting the faces other than the ones you average with the current method ? It seems like a better way to work, setting the adjacent normals correctly, since you might not always want to average all…
kodde: i don't use projection for the entire model i only bake the hole and keep the rest 128 128 255 it looks better than the slight gradient you can have Great news i have finished the script now in testing it works with one button and it seem to be faster and better than any previous attempt. the idea is really easy but…