one could write a script that stores the depth Buffer as greyscale images to either* the FrameBuffer (like in the screen of Modo) * clipboard using DotNet * to a specified or asked location on the disc of course one can catch the bounding box size of the Geometry and place an orthographic camera in front of it (centering…
Yeah Xenobond's route is what I usually do - no special material setup needed, just make a plane and do a render to texture with heightmap. Hell, if you just want the image, turn on Render Elements, add the Z-depth element pass, and just do a standard render from the Top/Front/Right or whatever viewport. That'll give you…