ya looks good, only thing is i would maybe change/add some edge loops to go right over the nostrils, across the nose, and down to the chin. so it's one giant loop that circles the nose and mouth, essentially. i see you have an odd loop from the top lip around the nostril and then into the nostril, you can alternatively…
Please refer to this: and this: There are too many loops, and the big one connecting the sides of the mouth to the brow ridge should be redone entirely. You can, and should, reduce the polygon count by more than half and get a better result. Cheers mate,
Thanks guys, this advice really helps. Definitely agreed about the polycount and that - I took the quick and nasty approach to trying to get rid of as many tri's as possible by adding more loops and polys, and as it stands as a game character head (should've mentioned that actually), the poly count is clearly waaaay too…