It's time to build my own game character for animation all the way through the pipeline. It should prove to be a fun and useful learning experience. Not only will I be showing my familiarity with (at least at a base level) the whole process of bringing a character through production, but I'll also end up with my VERY OWN…
Okay, so here is robot update part deux. I think I have his design about where I want it. Colors/decals might change at some point, but this'll work for now. Thanks for all the feedback, fellahs. It's helping the process. :)
Nice sketches mate, I like the top right but feels kinda like the iron giant to me. The one in the middle is my favorite it just screams funk. Kinda like toejam from toejam and earl???? lol
eh, ill disagree, i think the body is fine, shapes are cool, really dig the head :) Though, it could be cool to taper the center "gut" section similar to one of the bots in your concept above (top middle), to give a little more flow/weight to the chest & help accent the shape of the pelvis area. what are you thinking for…
if this is going to be a portfolio piece, i think its fine, but for something thats going somewhere i would want to make something more unique, this has too much of a district 9/mass effect Turian body type going on, its a body type and overall shape that has been overused as of late.
Alright, a quick update on the design. I don't plan on changing it much after this, though feedback is still encouraged. I'll begin blocking out the model tomorrow. moose: That's a good question. I honestly hadn't thought about what materials to use. It'll probably be something like: __armor__ some kind of light metal…